FILE CS-03 / CASE STUDY / PERPETUO

Perpetuo — Looped Horror Sound Design

Case study in progress. Looped horror sound design built with Nacho at Nightwolf Games — a project taken on for the love of the game, not the schedule.


Under Construction

Status

Coming Soon

The write-up is being assembled now. This page will cover the looping philosophy, how the beds were built to survive long play sessions without listener fatigue, and the difference between designing a loop that hides its seam and one that uses the seam.

  • ✓ Loop construction and seam handling
  • ✓ Layering for long-session fatigue resistance
  • ✓ Working remotely with Nightwolf Games
  • ✓ Selected audio examples

In the meantime, two completed case studies are online: Visage — Found-Audio Horror Score and Stray Souls — Co-Development, Solo Audio & the Cost of Shipping.