FILE CS-03 / CASE STUDY / PERPETUO
Perpetuo — Looped Horror Sound Design
Case study in progress. Looped horror sound design built with Nacho at Nightwolf Games — a project taken on for the love of the game, not the schedule.
Under Construction
Status
Coming Soon
The write-up is being assembled now. This page will cover the looping philosophy, how the beds were built to survive long play sessions without listener fatigue, and the difference between designing a loop that hides its seam and one that uses the seam.
- ✓ Loop construction and seam handling
- ✓ Layering for long-session fatigue resistance
- ✓ Working remotely with Nightwolf Games
- ✓ Selected audio examples
In the meantime, two completed case studies are online: Visage — Found-Audio Horror Score and Stray Souls — Co-Development, Solo Audio & the Cost of Shipping.