FILE 01 / WORK / ARCHIVED LOGS

Game Development Credits

Recorded credits across shipped and in-development titles — roles carried, contributions delivered, and the work itself.


Development Credits

Visage

Delivered atmospheric and psychological musical soundscapes for the critically acclaimed psychological horror title.

Music Composer
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Stray Souls

Pioneered a high-ambition independent production lifecycle that successfully pressure-tested next-gen horror frameworks, delivered a complete global release across multiple platforms, and provided invaluable market data and infrastructural scaling insights for future studio ventures.

Co-Developer Co-Writer Composer Sound Designer Localization & Marketing Lead
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Perpetuo

An apartment caught in a loop. A missing sister. A ritual gone wrong. Carried music, sound, cinematics, and programming across the first-person psychological horror where each cycle rewrites the house.

Sound Designer Music Composer Cinematics Lead Programming
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Tellus: Echo of the Void

Shaped the audio and cinematic layer of the terraforming survival experience — soundscapes, music, and trailer editing that sell a hostile world slowly made habitable.

Sound Designer Music Composer Cinematics Lead
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Egregore

Spearheading the independent studio banner, writing, programming, and executing atmospheric horror experiences — including the Project_Log interactive web teaser.

Founder Game Director
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Studio Services

Offers & Services →

Operating under Spookies Workshop, professional consulting and freelance execution are structured across key production pillars — audio, production, strategy, and edit.