FILE 04 / WORK / CODE

Technical Implementation

Frontend engineering and gameplay-mechanics programming — the dependency-free half of the practice.


Selected Builds

Each project below shipped without a framework unless the client's stack already required one.

01 / WEB

This Portfolio

Semantic HTML5, hand-rolled CSS grid system, and vanilla JS navigation — zero build step, zero dependencies.

02 / TOOLING

Alert-State Debug Overlay

An in-engine UMG overlay exposing live AI alert-state, resource economy, and pacing curve values during playtests.

03 / GAMEPLAY

Custom Outline Post-Process

Stencil-based outline effect with a Material Parameter Collection exposing color and intensity at runtime.

04 / TOOLING

Bulk Scene Adjustment Scripts

Python console scripting for lighting, post-process, and fog sweeps across large scenes, wrapped in a single-undo transaction.

05 / WEB

Client Intake & Docs System

The Services page you're one click away from — static, fast, and legally structured for freelance intake.

06 / GAMEPLAY

Camera Animation Sequencer Rig

Reusable camera animation sequences driven at runtime through a dedicated sequence player for cinematic beats.