FILE 04 / WORK / CODE
Technical Implementation
Frontend engineering and gameplay-mechanics programming — the dependency-free half of the practice.
Selected Builds
Each project below shipped without a framework unless the client's stack already required one.
01 / WEB
This Portfolio
Semantic HTML5, hand-rolled CSS grid system, and vanilla JS navigation — zero build step, zero dependencies.
02 / TOOLING
Alert-State Debug Overlay
An in-engine UMG overlay exposing live AI alert-state, resource economy, and pacing curve values during playtests.
03 / GAMEPLAY
Custom Outline Post-Process
Stencil-based outline effect with a Material Parameter Collection exposing color and intensity at runtime.
04 / TOOLING
Bulk Scene Adjustment Scripts
Python console scripting for lighting, post-process, and fog sweeps across large scenes, wrapped in a single-undo transaction.
05 / WEB
Client Intake & Docs System
The Services page you're one click away from — static, fast, and legally structured for freelance intake.
06 / GAMEPLAY
Camera Animation Sequencer Rig
Reusable camera animation sequences driven at runtime through a dedicated sequence player for cinematic beats.