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Precision in narrative and sound.

With over two decades of multidisciplinary experience spanning entertainment, project management, and independent development, I’m Pete Wicher — game designer/director, writer, composer, sound designer, and founder of Spookies Workshop.

My industry credits include composing atmospheric soundscapes for Visage, serving as co-developer, co-writer, sound designer, composer, and studio marketing lead for the game Stray Souls, and driving audio and cinematics for the games Perpetuo and Tellus: Echo of the Void.

Certified in Agile/Scrum operations, Google Project Management, and Digital Marketing, I combine disciplined production logistics with sharp creative execution to elevate projects through full-scope audio, game development, and data-driven strategy.

Pete Wicher, founder of Spookies Workshop
SUBJECT // PETE WICHER — SPOOKIES WORKSHOP

Disciplines

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Every build has a nervous system: where the player looks, what they hear first, and what they’re never allowed to see clearly. Operating under Spookies Workshop, my process starts by mapping that system before a single asset ships — then tuning it directly in the engine, not in a design deck.


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